This is my personal work. If you are interested in my professional carrier drop me a line via email.
|Nory’s Escape - teamnory||mhampel and I created a unique new runner game and published it on various platforms. tobi weiss created the soundtrack. We were invited by Amazon to their RESPAWN event and even won first price during
|Botlike’s first UI||A game created by my friend Jakob at binji.de. I helped introducing AngularJS and built the first version of the ingame UI. I also joined their internal Gamejam which resulted in a nice space-strategy-game with phenomenal music.|
|Tiled map editor - preview window||Working on big maps with the open source editor Tiled I found myself missing a preview-window (something like the navigator in Photoshop). I wrote the code and bjorn accepted it. My first open source contribution.|
|TouchThing C++ Engine||jbrosi and I worked together to build a full featured C++ game engine. It worked on multiple operating systems and covered a 2d render engine, a game specific input management and APIs to play sounds. It also featured a build system written in Java to optimize Assets for each target platform (similar to what Unity does). The planned game project, never released but I put some demo videos on Youtube.|
|OpenGL Layer for Adobe Flash||My first published research work during university. Flash as an important frontend browser platform at that time was missing real hardware acceleration. I built a Java Applet that loaded the Flash Player Plugin back into the browser and gave the
|Outway + Outway 2||Two games I created based on the idea of a very good friend. It featured an online level editor and was build as a Java Applet. Yes, back 2006 that was a thing. Using the editor me and friends created over a hundred levels.|
|Marlor||Marlor - The Master of Evil was my first real project which I created when I was 17 years old. It’s a big Zelda-Like game with lot’s of content, several boss fights and many secrets to explore. Back then I had no internet and built it in QuickBasic :-). It took me three years and was put on a CD of a popular german games magazine (PC Games).|