Christoph Schnackenberg
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projects/work
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CRM web application for a social service, iOS/Android/Win software stack for game development (including component based engine and OpenGL ES 2.0 scene graph), native plug-in API for Adobe Flash to have GPU access (Thesis, before Stage3D), C++ Wangtile-Shader for Cinema 4D, Java ME puzzle game, Flash Jump&Run, Java/PHP/MySQL based browser game, multiplayer Flash RPG including Java SE server, various tools in C#/Java Swing


known environments
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Visual C++, Windows API, Adobe Flex, Flash, PHP 5, Java ME, Swing, MySQL, Direct3D9, OpenGL ES 2.0, JQuery, FPDF, iOS 4.0, Android 2.2, Java SE


education
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Medieninformatik (B.Sc.) Hochschule Bremen, Semester abroad at Letterkenny Institute of Technology in Ireland, Technischer Assistent für Informatik (Vegesack)


contact
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